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21. Sticky:[November] Introducing the Porpoise - in Upcoming Feature and Change Feedback Center [original thread]
Samsara Nolte wrote: As was asked before - Is the Porpoise able to fit gas harvester ? - it has 4 High Slots but it is nowhere to find if those highslot-¦s are turret slots. This is a really important question, because wormholer usually are mi...
- by Scuzzy Logic - at 2016.10.11 00:44:15
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22. Sticky:[November] Introducing the Porpoise - in Upcoming Feature and Change Feedback Center [original thread]
Tyberius Franklin wrote: 13kr1d1 wrote: The benefits of being in groups should always come from character trained skills and a fleet booster. That'd make it more intuitive, as it'd reflect real life to a large degree. Industrial command sh...
- by Scuzzy Logic - at 2016.10.11 00:40:16
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23. Sticky:[November] Introducing the Porpoise - in Upcoming Feature and Change Feedback Center [original thread]
Rhaegon Aesir wrote: If you're going to give us ice mining drones, is there a reason not to give gas mining drones too ? I really like the idea of thrones porpoise for wormhole space. With its dps drones and remote rep capability it would nicel...
- by Scuzzy Logic - at 2016.10.11 00:36:45
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24. Sticky:[November] Introducing the Porpoise - in Upcoming Feature and Change Feedback Center [original thread]
Regan Rotineque wrote: This is an interesting little ship. One of the problems that I have with it is that it basically takes the same amount of time to train for as the orca. And the Orca is by far the better booster. Now that being said thi...
- by Scuzzy Logic - at 2016.10.11 00:30:00
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25. Sticky:[November] Introducing the Porpoise - in Upcoming Feature and Change Feedback Center [original thread]
13kr1d1 wrote: Scuzzy Logic wrote: Would it be too much to ask for one of these command ships to be able to harvest gas properly? Maybe if you want to huff gas you should buy a frigate that does it. A command ship is for boosts and min...
- by Scuzzy Logic - at 2016.10.11 00:27:10
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26. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Kynric wrote: Will it be possible to process gas for boosters, t2 or t3 production within the upwell structure? Will the assembly lines be capeable of supporting pharmacudical manufacture? Someone who also does gas harvesting! Are you sing...
- by Scuzzy Logic - at 2016.10.11 00:17:24
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27. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Mara Rinn wrote: At a POS I can deploy as many weapons as I want, then bring them online as required. If attacked I have the option to turn off industrial modules and online the weaponry & hardeners. With Engineering Complexes I will basic...
- by Scuzzy Logic - at 2016.10.11 00:13:48
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28. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
QUESTION: Are these structures meant to replace reaction arrays and Drug labs? The Gas Guys in the corp need to know if they'll need to fork up a small POS when we move the manufacturing over. Morgaine Mighthammer wrote: so... i'm curious as ...
- by Scuzzy Logic - at 2016.10.11 00:04:50
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29. Sticky:[November] Introducing the Porpoise - in Upcoming Feature and Change Feedback Center [original thread]
Would it be too much to ask for one of these command ships to be able to harvest gas properly?
- by Scuzzy Logic - at 2016.10.09 06:40:50
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30. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Can we get specs on the Porpoise? A new mining hull is amazing news!
- by Scuzzy Logic - at 2016.08.29 18:47:28
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31. Sticky:[September] Mining Barge and Exhumer tweaks - in Upcoming Feature and Change Feedback Center [original thread]
Indirectly related, but can we get the tentative specs on the Porpoise now that we're getting a new mining hull? https://community.eveonline.com/news/dev-blogs/command-bursts/
Quote: Porpoise (NEW) Can fit two Command Burst modules +1%...
- by Scuzzy Logic - at 2016.08.29 18:46:04
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32. Sticky:[September] Mining Barge and Exhumer tweaks - in Upcoming Feature and Change Feedback Center [original thread]
Lugh Crow-Slave wrote: Scuzzy Logic wrote: Could we FINALLY get a gas mining hull? Also, am I the only one irked that we STILL don't have a way to use all 3 ''hardpoints'' on the Venture hull? At least give the Endurance a visual update to...
- by Scuzzy Logic - at 2016.08.28 02:45:46
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33. Sticky:[September] Mining Barge and Exhumer tweaks - in Upcoming Feature and Change Feedback Center [original thread]
Could we FINALLY get a gas mining hull? Also, it seems as though the Tank / Capacity / Yield specialization has made the Hulk a bit left behind. Also, am I the only one irked that we STILL don't have a way to use all 3 ''hardpoints'' on the Vent...
- by Scuzzy Logic - at 2016.08.28 02:03:12
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34. Lets make the Noctis great (again?) - in Player Features and Ideas Discussion [original thread]
Elenahina wrote: Honestly, the only bottleneck it has is the speed of the operator, not the ship. The slow movement and align speed of the Noctis is my bottleneck when doing multiple rooms or following a roaming gang. It's pretty bad when t...
- by Scuzzy Logic - at 2016.07.05 21:40:02
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35. Lets make the Noctis great (again?) - in Player Features and Ideas Discussion [original thread]
You guys keep proving my point. MTUs and destroyers do that job faster. In wormholes, due to the looming threat of PvP, the Noctis is a truly bad choice at its intended job when compared to a destroyer. I actually use a Dragoon as my salvager c...
- by Scuzzy Logic - at 2016.07.05 21:37:05
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36. Lets make the Noctis great (again?) - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: I agree the Noctis needs help, not sure your ideas are what it needs but I will not comment on any of them. For now you get this. An unscripted sebo will solve both the lock time and target range problem. A single cargo expa...
- by Scuzzy Logic - at 2016.07.05 15:21:11
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37. Lets make the Noctis great (again?) - in Player Features and Ideas Discussion [original thread]
Reserved
- by Scuzzy Logic - at 2016.07.05 14:46:13
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38. Lets make the Noctis great (again?) - in Player Features and Ideas Discussion [original thread]
With the advent of Salvage Drones and MTUs, the advantages that the Noctis brought to a salvage operation have been significantly diminished. In most situations, a destroyer will get the job faster than a Noctis by having the mission runner deplo...
- by Scuzzy Logic - at 2016.07.05 14:40:02
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39. Sticky:[118.7] Warp Bubble Dragging Change - in Upcoming Feature and Change Feedback Center [original thread]
This gets my platinum seal of approval.
- by Scuzzy Logic - at 2016.07.05 13:26:42
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40. Dailies... Lose the 22 hour reset and just have it reset at Downtime... - in Player Features and Ideas Discussion [original thread]
Cyrus Tybalt wrote: They should've used a similar model to Dust 514 with a pool of bonus SP that you can accmulate during the month doing various activities at your own lesiure. Dailies suck, plain and simple. Don't complain about free thin...
- by Scuzzy Logic - at 2016.06.01 15:23:33
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